Both are lightweight headphones made of matte plastic, with a hard plastic flip-down microphone built into the side of the left earcup. That same headset contains all the controls and connections of the headset, including a USB-C port for charging, power and audio mode buttons, and microphone monitoring and volume wheels. The Xbox One version has an additional pairing button next to the USB-C port, showing how the two models work a little differently from each other. The headset features fabric-coated foam cushions that don’t feel as soft as the memory foam we’ve seen on most other headphones, such as the Razer Nari Essential. Coupled with the faux leather padding wrapped under the headband, the headset feels a bit stiff around the ears. It is very light, however, and the breathable cushions should make for some pretty comfortable gaming sessions. The Xbox One version uses Microsoft’s wireless connection to pair directly with any Xbox One, so you just press the pairing buttons on the headset and console. The good part about this is that no USB adapter is required; the headset plugs directly into the Xbox One. The downside is that you can’t use the headset with your PC unless you have an Xbox wireless adapter. The headset doesn’t use Bluetooth, and since it doesn’t have its own dongle, you need to get your own. The microphone works well enough for voice conversation, but is not particularly clean or clear for recording or streaming. The microphone is built on a rigid arm with limited movement, so you have few options for positioning it correctly in relation to your mouth. In test recordings, my voice was easy to discern, but lacked much clarity, and sounded a bit distant. The microphone on Razer headphones like the Nari Essential or the wired Blackshark V2 both sound much better than this microphone.